Aurora Imposter is a spoken social-deduction game for 3–10 players. Play on one shared device or create a room for everyone’s phone. Most players privately receive the same word; the Imposter must infer it without exposing their role.

How do you play Imposter?Privately reveal roles, give one spoken clue each in the displayed order, then vote for the suspected Imposter. With Clue Stakes, players can request up to three clue cycles; in classic mode, a caught Imposter gets one final guess at the word.

What does the host set up?

The host chooses shared-device or own-device play. Adult setup offers word packs, Fair start or No help for an early-seat Imposter, and Clue Stakes on or off. Own-device rooms use a four-character code and require everyone to reconnect before a round can start.

What does each player see?

In own-device play, each role is sent privately to that player. Word players see the shared word. The Imposter sees the category and, only when Fair start makes a first- or second-position Imposter eligible, one broad private hint. With No help—or a later speaking position—the Imposter sees category only.

What happens during a round?

  1. Every player acknowledges their private role.
  2. The app displays a shuffled speaking order.
  3. Each player gives one spoken clue without saying the secret word.
  4. With Clue Stakes, everyone privately chooses Vote now or One more clue cycle after cycles one and two.
  5. Strictly more than half must request more clues; a tie opens voting. Cycle three always ends in voting.
  6. Every player casts one secret, locked vote and cannot vote for themselves.

How does Clue Stakes scoring work?

If the group correctly identifies the Imposter, only players who voted for that Imposter earn 1 point. If the Imposter escapes, they earn 1, 2 or 3 points according to the final clue cycle. A tied final vote counts as an Imposter escape.

How does classic mode differ?

When Clue Stakes is off, Aurora uses one clue cycle. The vote either eliminates an innocent player, ties and lets the Imposter survive, or catches the Imposter. A caught Imposter then gets a final guess: a correct guess gives the round to the Imposter; an incorrect guess gives it to the other players.

How is privacy protected on one shared device?

The app inserts neutral handover screens before roles, clue choices and votes. Sensitive screens are scrubbed when the page is hidden, restored or moved through browser history, and locked choices are cleared before recovery state is saved.

Frequently asked questions

How many people can play?

Aurora requires at least 3 and caps an adult room at 10 players.

Do players type their clues?

No. Clues are spoken to the group; Aurora manages order, private choices, voting and scoring.

Can you play another round?

Yes. The host can start a new round in the same connected room, with a newly created role assignment and speaking order.

Play Aurora Imposter

Choose a shared device or create a private room for everyone’s phone.

Start Imposter →