Aurora Imposter Junior is a family party game for 3–8 players and is explicitly labelled ages 8–10 in the current product. Children privately see a word and emoji—or the Imposter’s category and broad hint—then take turns giving spoken clues before a secret vote.

How does Imposter Junior work for kids?Most players receive the same word and emoji. One Imposter receives less information plus a broad hint. Everyone gives one clue, privately chooses whether to vote or hear more clues, then votes for the suspected Imposter after no more than three cycles.

What do children actually do?

  1. Wait for their named private role screen.
  2. Remember the word and emoji, or read the Imposter’s category and hint.
  3. Say one clue aloud on their turn without saying the word.
  4. Privately choose Vote now or One more clue cycle after cycles one and two.
  5. Cast a secret, locked vote for another player.
  6. See the reveal and session scores.
1

Choose devices

Play by passing one device or let each player join privately.

2

See your role

Players see the word and emoji; the Imposter gets the category and a broad hint.

3

Give clues

Take turns giving one spoken clue without saying the secret word.

4

Choose privately

After a cycle, vote now or ask for another cycle. A strict majority is required for more clues.

5

Vote and score

A correct voter earns 1 point; an escaping Imposter earns 1, 2 or 3 by cycle.

Verified Aurora flow for Imposter Junior; private screens are hidden again before a shared device changes hands.

How do the word, emoji and hint help?

Word players see the secret word with a matching emoji. The Imposter sees the category and a broad accessibility-oriented hint from Junior’s curated content. These are verified interface differences; this page does not make unsupported educational or developmental claims about them.

Can a family share one device?

Yes. Aurora shows a neutral handover naming the next player before every private role, reminder, group choice and vote. It hides the sensitive screen again before the device passes on.

Can everyone use their own device?

Yes. A host creates an isolated Junior room and shares its link or four-character code. Each connected player receives private information on their own screen; the host starts once at least three players are connected.

How do clue cycles work?

Everyone gives one clue in cycle one. After cycles one and two, every player privately chooses whether to vote or hear another cycle. More clues require strictly more than half of the group. A tie proceeds to voting, and cycle three always ends in voting.

How do voting and scoring work?

Votes are private, locked and cannot target the voter. When the group catches the Imposter, each player who voted correctly earns 1 point. If the vote is wrong or tied, the Imposter earns 1, 2 or 3 points according to the final clue cycle.

Does Junior have the adult final-word guess?

No. Junior’s structured cycle-and-vote result does not include the adult classic mode’s final secret-word guess.

Where can families use it?

The implementation supports groups gathered around one device or using several phones in the same conversation. Families can choose the arrangement that fits their room; Aurora does not claim a required venue, lesson outcome or fixed round length.

Play the Junior version

Use a shared device or create a private room for 3–8 players.

Play Imposter Junior →